2/21/2023 0 Comments Mplayer playlistMpv '-vf=foo:option1=%11%quoted text' test.avi For example, you might need to quote or escape Keep in mind that the shell will partially parse and mangle theĪrguments you pass to mpv. Escaping spaces and other special characters ¶ This might also change in the future,Īnd -option value might always interpret value as filename in If an option changes and its parameter becomes optional, then aĬommand line using the alternative syntax will break.Ĭurrently, the parser makes no difference whether an option starts mpv -fs no will attempt to play aįile named no, because -fs is a flag option that requires no Their semantics can change any time in the future.įor example, the alternative syntax will consider an argumentįollowing the option a filename. This is mostly for compatibility with MPlayer. The -option=value syntax is not strictly enforced, and theĪlternative legacy syntax -option value and -option value If an option is marked as (XXX only), it will only work inĬombination with the XXX option or if XXX is compiled in. Same as -fs, -fs=no is the same as -no-fs. The opposite of the -fs option is -no-fs. (To play a file named -, you needĮvery flag option has a no-flag counterpart, e.g. Also, - (without anythingĮlse) will make the player interpret all following arguments as filenames,Įven if they start with. Means media data will be read from stdin. One exception is the lone - (without anything else), which All options exceptįlag options (or choice options which include yes) require a Options, everything else as filenames or URLs. button 5 and buttonĬommand line arguments starting with - are interpreted as Supports the corresponding adjustment, or the software equalizerĤ Seek backward/forward 1 minute. (The following keys are valid only when using a video output that PGUP/PGDWN without Shift.) d Activate/deactivate deinterlacer. Shift+PGDWN Seek backward or forward by 10 minutes. "previous" will actually go to the beginning of the currentĬhapter see -chapter-seek-threshold. PGUP and PGDWN Seek to the beginning of the previous/next chapter. (Whether this works depends on VOĭriver support.) Ctrl s Take a screenshot, as the window shows it (with subtitles, OSD, and scaled sub-ass-vsfilter-aspect-compat for more info. V Toggle subtitle VSFilter aspect compatibility mode. Overriding them almost completely with the normal subtitle style. u Switch between applying no style overrides to SSA/ASS subtitles, and Adjust audio delay (A/V sync) by +/- 0.1 seconds. x and z Adjust subtitle delay by +/- 0.1 seconds. j and J Cycle through the available subtitles. O Toggle OSD states between normal and playback time/duration. o (also P) Show progression bar, elapsed time and total duration on the OSD. w and e Decrease/increase pan-and-scan range. # Cycle through the available audio tracks. _ Cycle through the available video tracks. Playing the sameįile later will resume at the old playback position if possible. Q Like q, but store the current playback position. One frame in reverse and then go into pause mode again. Pressing once will pause, every consecutive press will play User nfįiles and Lua scripts can define additional key bindings. SeeĮtc/nf for a list of default bindings. The following listings are not necessarily complete. See the -input- options for ways to customize it. No LIRC support - configure remotes as input devices instead). Mpv has a fully configurable, command-driven control layer whichĪllows you to control mpv using keyboard, mouse, or remote control (there is Usage examples to get you started quickly can be found at the end Of different video and audio output methods are supported. Variety of sources other than disk files. Special input URL types are available to read input from a Supports a wide variety of video file formats, audio and video codecs, and Mpv is a media player based on MPlayer and mplayer2.
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2/21/2023 0 Comments Burly men at sea videogameI feel like Doggins was more directly influenced by adventure games. It’s very non-traditional in that sense, often somewhere nearer to a visual novel.ĭC: We play a lot of adventure games, in fact, we just beat Thimbleweed Park last week. With Doggins, our goal was to make a very traditional point-and-click adventure, but we wanted to let Burly Men at Sea take shape in its own way, with the mechanics growing out of the story and setting. But we did draw influence from other sources besides folklore, like a short story by Edgar Allan Poe, and Disneyland’s Pirates of the Caribbean ride.Īs for the game’s point-and-click nature, I think it’s definitely a style of gameplay we’re drawn to, though we didn’t set out with that in mind. GS: Were there any other adventure video games, like The Secret of Monkey Island, that went into Burly Men as inspiration? Was there anything specific that led you to the game’s nautical themes?īC: Since we already had the name, its nautical setting was a given. It really set up its own story, and the Scandinavian setting and folklore influence were just a natural fit for three bearded fishermen on an adventure. But it stuck with us, and we knew it was too good not to use. Yeah, so it started from a name and snowballed from there.īC: (Brooke Condolora): The name came from a joke that we’ve since forgotten, years before we were making games. That’s how she started developing the story of what these three brothers encounter when they out to sea. Brooke started rediscovering her love for Scandinavian folklore. It started out as name, we had some visual ideas. And Brooke, when we were working on Doggins, just shortly after…did a little sketch, in a coffee shop, one day, of three bearded fishermen, and that was sort of the start of what the game was all about. GoombaStomp (GS): To start off, what exactly was it that got you two started on Burly Men at Sea specifically? And the specific theme of the game?ĭC (David Condolora): So, it had been a name that we’d kicked around, since before we were making games. This interview has been edited for clarity and brevity.ĭavid and Brooke Condolora, the team that makes up both halves of Brain&Brain I had the distinct opportunity of chatting with the team and asked them a few questions I had rattling in my own brain.ĭue to scheduling conflicts, the team was interviewed separately with the same questions. Each half of Beain&Brain split their specialized roles Brooke serves as the resident graphic designer/illustrator, animator and folklore aficionado, while David deals with the more technical aspects of their projects, like programming and sound design. The game is their second release since the well-received mobile platform title, Doggins, and thus Burly Men at Sea was met with a wave of praise and appreciation of the simpler, minimal things that make up the core of the game.īehind the scenes, this indie dev team is made up of a married duo: David and Brooke Condolora. A little over a year ago, the quiet adventurers over at Brain&Brain released an interactive choose-your-adventure type story, Burly Men at Sea. 2/21/2023 0 Comments Eye of the beholder 3 introThe city of Myth Drannor was one super-dungeon separated into different areas as players attempted to defeat a lich and recover a valuable artifact before evil could get its hands on it. Even though EoB III was a standalone title, having experience with the previous games was highly recommended. Rolling a new party created leveled up characters, as they did in EoB II, to get you slightly up to speed, but sans any of the fancy stuff that you might otherwise have gotten in the previous game to help. Players could roll their own four player party or import one from EoB II which was recommended if only for the sheer advantage that it gave you because of the brutal combat in the game. It was simple stuff based on the AD&D world using its setting, classes, races, and magic memorization system (every time casters used a spell, they needed to rest a few hours to fill the spellcasting ammo clip in their heads back up). One new addition, which CGW’s Scorpia had wished for with EoB II, was an “all attack” button that made everyone attack at once when they were ready making things considerably easier to manage. Gameplay was identical to the first two - grid-based movement, 90° turns, inching through corridors or across woodland one square at a time, a cursor to push switches or use items in conjunction with the myriad of puzzles, loot you can sift through and equip in a variety of inventory slots, and blob combat blending the actions of a party of up to six adventurers into one dangerous mass shredding whatever dares to cross their paths. The manual had over twenty pages of fiction to dress up the lore of what Myth Drannor was, but none of it really focused on why the party had to go to Myth Drannor at all. The storytelling just didn’t seem as solid or as detailed, nor was the soundtrack quite as charming without Frank Klepacki. If the intro sounds a bit thin compared to the atmospheric meeting with Khelben that came with EoB II or the epic ending, you’ve already noticed something that a number of other players did, too. After they agree to help, they’re whisked away into the wilderness outside of the ancient metropolis. In it, he warns of a powerful lich holding sway over the ruined city of Myth Drannor and that only the party can stop him. It was released on only two platforms - the IBM PC (supporting only VGA or MCGA modes with 640k) and Japan’s PC-98, completely ignoring Amiga fans though having the series end for them at EoB II might not have been too much of a bad thing.ĮoB III starts off quickly - the camera focuses on a tavern (recycling part of the opening from EoB II) where a party is regaling the crowd with their exploits until a mysterious stranger arrives bearing a magic scroll. Finally, EoB III didn’t get as big a release as its predecessors did, either. Later promotions seemed to focus more on relatively newer stuff such as Dark Sun or the Ravenloft-based IP which featured free roaming movement such as 1994’s Strahd’s Possession. The ads for both EoB I and II were easy enough to find, but there was scant reference to the third game in CGW or elsewhere. It also didn’t seem to get much of a marketing push. But die-hard fans still gave EoB III a spin if only because it was the “GRAND FINALE! The meanest 3-D graphic adventure series ever!” as the cover would proclaim and bring at least some sense of closure to the party they had imported on through since the first game in 1991. The sequel, Ultima Underworld II, would also come out in 1993, adding additional pressure. New competition in the 3D space from the house that Ultima built, Origin Systems, had also made it and other grid-based CRPGs look old thanks to 1992’s Ultima Underworld. The last game in the “Legends Series” from the SSI/TSR team-up wasn’t put together by Westwood Associates (who would go on to be known as Westwood Studios) when it released in 1993, and fans noticed. Even the box art was a bit on the boring side. Heavy on combat, light on story, and created by another group at SSI other than Westwood, it lacked some of the polish of the first two and came across like a cash-in to simply finish the series. The last chapter to the Legends Series that had begun with the first Eye of the Beholder by Westwood was considered by many to be the weakest in the series. 2/21/2023 0 Comments Radial gradientcreate a paint object VGPaint radGradPaint = vgCreatePaint () VGfloat radGradParams = // set the paint to be a radial gradient vgSetParameteri ( radGradPaint, VG_PAINT_TYPE, VG_PAINT_TYPE_RADIAL_GRADIENT ) // set geometric parameters for the radial gradient (cx, cy), (fx, fy), r vgSetParameterfv ( radGradPaint, VG_PAINT_RADIAL_GRADIENT, 5, radGradParams ) Ĭolor ramps behaviour does not change for radial gradients, it’s the same as specified for linear gradients: VG_PAINT_COLOR_RAMP_STOPS parameter takes an array of floating-point values giving the offsets and colors of the stops, and all the three spread modes are supported too ( VG_COLOR_RAMP_SPREAD_PAD, VG_COLOR_RAMP_SPREAD_REPEAT, VG_COLOR_RAMP_SPREAD_REFLECT). The gradient values are supplied as a vector of 5 floats in the order cx, cy, fx, fy, r. The radial gradient parameters are set using vgSetParameterfv with a paramType argument of VG_PAINT_RADIAL_GRADIENT. To enable radial gradient paint, use vgSetParameteri to set the paint type to VG_PAINT_TYPE_RADIAL_GRADIENT. Finally the filled/stroked path is moved to the drawing surface system by another affine matrix, the so called “path-user-to-surface” ( VG_MATRIX_PATH_USER_TO_SURFACE). Geometric properties (center, focus and radius) defining a radial gradient are specified in the paint coordinates system according to the OpenVG pipeline, such system is then transported to the path coordinates system throught a “paint-to-user” affine matrix ( VG_MATRIX_FILL_PAINT_TO_USER / VG_MATRIX_STROKE_PAINT_TO_USER). Such scalar value is mapped to colors by color ramps, exactly as it happens for linear gradients (have a look at it for more details). (side note: if the gradient radius is less than or equal to 0, the function is given the value 1 everywhere) gradFunc(x, y) = D / (D + d) Įlsewhere, it is equal to the distance between (x, y) and (fx, fy) divided by the length of the line segment starting at (fx, fy), passing through (x, y), and ending on the circumference of the gradient circle.It is equal to 1 along the circumference of the gradient circle It is equal to 0 at the focal point (fx, fy) The scalar function has the following properties: Radial gradients define a scalar-valued gradient function based on a gradient circle defined by a center point (cx, cy), a radius r, and a focal point (fx, fy) that is forced to lie within the circle. In this tutorial we will have a look at a much more complex gradient type: radial gradients. Thank you for reading my blog.In the previous tutorial we have introduced linear gradients, the simplest gradient paint type provided by the OpenVG API. Thank you for reading, and let's connect! Just Opera Mini is not working, and not all browsers support the complete set of options. Browser Support ĬSS Gradients are very well supported. basic-radial View all these code examples in this Codepen ĬSS Radial Gradients by Chris Bongers ( CodePen. In the most basic example, we can use it like this. The radial gradient is defined by its center and moves from there. View how to use a Linear Gradient in CSS CSS Radial Gradient It's best to view them in action and see what they can do.
2/21/2023 0 Comments Searchy pictureOr they might recommend it to help you save money, since certain double-strength tablets cost about as much as lower-dose versions. They might have you split your pills to change the dose of your medication. Only split a tablet if your pharmacist or doctor tells you to do it and explains how. Some tablets don’t have any score marks, which means it may be unsafe to cut them. The notch is called a “score.” It shows you where you can split or cut a tablet. Some pills have a shallow notch cut into the surface of the tablet. The drug isn’t meant for a patient to take on their own.Health workers give people the pill in a controlled health care setting, like a doctor’s office.The physical qualities of the pill make an imprint impossible.It considers making exemptions for reasons like: Still, the FDA does exempt certain approved drugs from needing an imprint. Being able to quickly ID a pill can save someone’s life during a medical emergency, like an accidental overdose or drug poisoning, when every second counts. The FDA encourages drugmakers to include a letter or a number in a drug’s imprint code because those digits can help health care workers identify a pill more easily than a symbol or logo alone, the agency says. Once a drugmaker submits a pill’s imprint code to the FDA, the agency stores it in a database that health care professionals can access. It might include words, the drugmaker’s name, or other details. This code - combined with the pill’s size, color, and shape - helps you tell it apart from other medications.Ī pill’s imprint code can be made up of any single letter or number, or any combination of letters, numbers, marks, or symbols. The FDA requires most OTC and prescription drug tablets and capsules to have an imprint. The numbers, letters, or other text that you see on a pill are its “imprint code,” a feature that helps you identify it. 2/21/2023 0 Comments King the king of fighters xvMost notably, he served as the main illustrator for The King of Fighters XIII and XIV. The title's creative director is Eisuke Ogura, who has previously worked as an artist on the series, beginning with The King of Fighters 2001. Shun'ei, about to apply his new climax in Meitenkun.Īt the finals of EVO 2019, SNK announced that the game was in development. Feeling the previous title had outdated graphics for a 2016 game, SNK chairman Zhihui Ge said that XV will use the Unreal Engine 4 graphic motor to provide a better presentation. In December 2018, SNK revealed the company was working on The King of Fighters XV, aiming to release it during 2020. Oda, instead, worked in the spin-off, SNK Heroines Tag Team Frenzy, a female character-driven fighting game and a spiritual sequel of SNK Gals' Fighters. She teams up with Kyo Kusanagi and Iori Yagami to join the KOF and investigate.Īmidst these myriad motives, fighters resurrected after Verse's defeat also join the fray.ĭue to positive response to the marketing of The King of Fighters XIV, director Yasuyuki Oda said in August 2017 that The King of Fighters XV was possible, but SNK also wanted to focus on other franchises. Meanwhile, Chizuru Kagura senses something interfering with the seal of Orochi, otherwise known as Gaia's Will. Time has passed since the closing of that tumultuous tournament, and the next KOF begins, backed by a new sponsor. Though a mysterious being called Verse destroyed the KOF arena, its threat was quelled thanks to the brave efforts of the winning challengers. Only the world's toughest fighters can duke it out in the largest martial arts tournament in the world. 4.2.9 Galaxy Anton Wrestling Team (A.K.A.4.2.4 Orochi Team (Former New Faces Team).4 Confirmed Teams & Characters (Until Now).Starting with the 11th trailer (Yashiro's Reveal Trailer), the company reveals silhouettes of the next characters to be confirmed. The promotion of the game is through trailers that were, initially weekly, but with the postponement of the game, they became biweekly. Yasuyuki Oda ( Garou: Mark of the Wolves and The King of Fighters XIV) is the producer, Eisuke Ogura is the creative director and Tomohiro Nakata ( The King of Fighters All Star) is the main illustrator. This game is the second chapter of the fourth canonical saga for the series, and is the second SNK game to use the Unreal Engine graphic motor (Unreal Engine 4), the first being Samurai Shodown (2019). The game is the first of the series to have rollback netcode. It is currently not known if the game will have crossplay or not. The game will be released for PlayStation 4/5, Xbox Series X/S, Windows 10, Steam and Epic Games. In June, SNK announced that the game had been postponed once again and will be released in the first quarter of 2022, due to the rising cases of COVID-19 and the state of emergency in Japan. However, the date was postponed to 2021, due to COVID-19 pandemic. It was officially announced at EVO 2019 and was originally slated for release in 2020. The King of Fighters XV, officially abbreviated as KOF XV is a upcoming fifteenth installment of The King of Fighters series. PlayStation 4, PlayStation 5, Xbox Series X/S & Microsoft Windows Main key visual, showing Shun'ei, the Sacred Treasures Team, K', Ash, Heidern and the two female newcomers. 2/21/2023 0 Comments Remove a profile from gitkrakenThe preferences you set after installing are set as your default profile. Just a quick one, If you are a home user with two computers, where is your roaming profile held. To install GitKraken, run the following command from the command. Original Title: Roaming profile windows 10. The preferences you set after installing are set as your default profile. Deployment Method: Individual Install, Upgrade, 2/21/2023 0 Comments Desktop break reminder appSo, it's really important to completely uninstall Desktop Break Reminder 2.0 and remove all of its files. An incomplete uninstallation of Desktop Break Reminder 2.0 may also cause many problems. * Files and folders of Desktop Break Reminder 2.0 can be found in the hard disk after the uninstallation.ĭesktop Break Reminder 2.0 cannot be uninstalled due to many other problems. * Another process that is using the file stops Desktop Break Reminder 2.0 being uninstalled. Not all of the files were successfully uninstalled. * A file required for this uninstallation to complete could not be run. * You do not have sufficient access to uninstall Desktop Break Reminder 2.0. * Desktop Break Reminder 2.0 is not listed in Programs and Features. Possible problems when you uninstall Desktop Break Reminder 2.0 To learn more about office setup and good ergonomics principles, you can reach out to Fit for Work at talk about how an ergonomic programme within your office can increase productivity, increase staff satisfaction, improve staff retention and reduce sick leave.Are you in need of uninstalling Desktop Break Reminder 2.0 to fix some problems? Are you looking for an effective solution to completely uninstall it and thoroughly delete all of its files out of your PC? No worry! This page provides detailed instructions on how to completely uninstall Desktop Break Reminder 2.0. Also remember to change posture very frequently, move at least every 30 minutes. Remember to give your eyes regular screen breaks – at least a 20 seconds break for every 20 minutes spent looking at a screen. These are just a few of the many options available to you when it comes to break reminder software. Time Out allows you to customise how frequent break reminders appear and how long breaks are for. It is possible to customise the duration & intervals. Every 30 minutes it tells you to step away from your computer for a five-minute break. Every ten minutes it encourages you to take a 20-second break. This software runs on every desktop platform. The program runs on GNU/Linux and Microsoft Windows. The program frequently alerts you to take micro-pauses, rest breaks and restricts you to your daily limit. Workrave is a program that assists in the prevention of Repetitive Strain Injury (RSI). This app allows you to take a full-screen break or just set a simple notification to appear. Again, it is possible to customise the time intervals to meet your needs. This app enforces periodic breaks to prevent repetitive strain injury (RSI) and eye strain. You can specify the time intervals and add in walk reminders also. Posture Minder is a Google chrome web extension, it reminds you to sit up straight with pop-up notifications at specified time intervals. With a little prompting, we are better at getting up and moving. Remaining sedentary for long periods is linked with a variety of adverse health effects. Our bodies are not designed for prolonged sitting or staring at screens. We don’t blink enough when using screens and this can also cause dry eyes and lack of focus. Staring at screens causes eye strain and headaches. If you are using a computer at work, there are many apps available that can help. Some of us like to use our phones or smart-watches to do this. You may not know that there is a wide variety of apps available, which are specifically designed to prompt you to take regular breaks. Do you spend hours staring at screens computer screens, laptop screens, phone screens or television screens? Have you ever intended to take a break, but didn’t get around to it? We’ve all been there. 2/21/2023 0 Comments Alarm clock mini gameScope time, talk will 60 hour Pm minute, means red function: suitable function: flash kitchen DD, display Digital Count Down Timer,Mini Alarm Clock,Large LCD Exact To Second Timer for Kitchen Study Games Time Management Home & Kitchenĭigital Count Down Timer,Mini Alarm Clock,Large LCD Exact To Second Timer for Kitchen Study Games Time Management Home & Kitchenĭigital Count Down TimerMini Alarm ClockLarge LCD Exact To Second Timer for Kitchen Study Games Time ManagementHome & Kitchen Kitchen & Dining Kitchen Utensils & Gadgets Thermometers & Timers Timers Digital Count Down Timer,Mini Alarm Clock,Large LCD Exact To Second Timer for Kitchen Study Games Time Management Home & Kitchen After for experiments, time, clock function: can month, small, system, etc clock symbol year, meeting target, sound remind.Research, Innovation & Development (RID)ĭigital Count Down Timer,Mini Alarm Clock,Large LCD Exact To Second Timer for Kitchen Study Games Time Management Home & Kitchen Digital Count Down Timer,Mini Alarm Clock,Large LCD Exact To Second Timer for Kitchen Study Games Time Management Home & Kitchen.Innovation and Development Accelerator (IDA).Information & Communication Technology Services (ICT).Corporate Engagement & International Relations (CEIRD).Sam Nujoma Marine & Coastal Resources Research Centre.Quality Assurance and Management (CEQUAM).Centre for Innovation in Learning and Teaching (CILT).Grants Management and Resource Mobilization.Faculty of Health Sciences & Veterinary Medicine.School of Humanities, Society & Development.School of Business Management, Governance & Economics.School of Engineering & the Built Environment.School of Agriculture & Fisheries Sciences.Faculty of Agriculture, Engineering & Natural Sciences.
2/21/2023 0 Comments 1366x768 just cause 4 wallpapersIf you leave the company and join something else, if you think that you cannot join them back, then it may not worth it. What ever you do, do it with good terms with your current employer, so you can come back and join them and be able to use the 2003 PD, if some thing goes wrong with your substitution. If this is not true and if I were you I would have gone for substitution. If this is true, it is good for you to stay in your current company and not try substitution. I heard in this forum from someone that, if the person is Masters graduate and worked in related for three years they are exempt from cap even though they applied in EB3 category. don't know how long it is going to take.Īugust 2003 is a good PD if it were EB2 and you could have stayed with your company. Could you pls suggest me where you found that information (reg EB3 not coming under the cap).Īlso, I have not received my 45 day letter so far. A large selection of presets and effects allow you to animate your own images and share them on the Steam Workshop or to just use them for yourself.Thx for the info. Choose from over a million free wallpapers from the Steam Workshop with new wallpapers being uploaded every day! Can't find a wallpaper that fits your mood? Let your imagination go wild by using the Wallpaper Engine Editor to create your own animated wallpapers from images, videos, websites or applications. Having a dedicated GPU is highly recommended, but not required. As a general rule of thumb, 3D, 2D and video based wallpapers will perform best, while websites and applications will require more resources from your system. Many options to tweak quality and performance allow you to make Wallpaper Engine fit your computer perfectly. You can choose to automatically pause or completely stop the wallpaper while using another application or playing fullscreen (including borderless windowed mode) to not distract or hinder you while playing a game or working. Wallpaper Engine aims to deliver an entertaining experience while using as few system resources as possible. Support for Razer Chroma and Corsair iCUE. Use the free Android companion app to take your favorite scene and video wallpapers on the go.Supported video formats: mp4, WebM, avi, m4v, mov, wmv (for local files, Workshop only allows mp4).Wallpaper Engine can be used at the same time as any other Steam game or application.Use the Steam Workshop to share and download wallpapers for free.Animate new live wallpapers from basic images or import HTML or video files for the wallpaper.Create your own animated wallpapers in the Wallpaper Engine Editor.Wallpapers will pause while playing games to save performance.Multi monitor environments are supported.Many aspect ratios and native resolutions supported including 16:9, 21:9, 16:10, 4:3.Use interactive wallpapers that can be controlled with your mouse.Personalize animated wallpapers with your favorite colors.Use animated screensavers while you are away from your computer.Bring your desktop wallpapers alive with realtime graphics, videos, applications or websites.NEW: Use the free Android companion app to transfer your favorite wallpapers to your Android mobile device. Choose an existing wallpaper or create your own and share it on the Steam Workshop! In addition to that, you can use the free Wallpaper Engine companion app for Android to transfer your favorite wallpapers to your Android mobile device and take your live wallpapers on the go. Various types of animated wallpapers are supported, including 3D and 2D animations, websites, videos and even certain applications. Wallpaper Engine enables you to use live wallpapers on your Windows desktop. |
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